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To Netdeck, or not to Netdeck?

Netdecking is the act of finding a deck, list, or army, usually from an online source, and copying it. Typically the player is copying a relatively competitive deck.
In the world of customizable games, the term “Netdeck” gets thrown around like prejudicial slur. I’ll even admit that I have been guilty of that in the past, but I realized something recently that has completely changed the way I think about the issue.

Justin Phua’s Dengar/Tel Trevura list won the Fantasy Flight Games’ X-Wing World Championship this Spring of 2017. Will we see this list at every Store Championship?

 

 

 

I recently played in a Magic Tournament at The Village Geek and got crushed horribly. I’ll also admit that when I play games I can often be a get a little frustrated when I lose. It’s something that I have tried to work on over the years, because I want my opponent to have a positive play experience and enjoy their win. I wouldn’t say I am a horrible loser, but I want my opponent to thoroughly enjoy their victory, because if I win I would want my opponent to let me relish in it as well. I’m not saying I want to be able to brag, but there’s definitely something special that happens when two people are completely sportsmanlike; be it is the epitome of what makes games great from a social perspective. In this recent Magic Tournament I got absolutely destroyed and for some reason, I had a blast. So then I realized the reason I wasn’t butt hurt or frustrated: I wasn’t playing my own deck. It wasn’t even a deck that I researched and slightly modified. This is an extreme example for sure because I also didn’t even expect to win, but at at very basic level, I think an extremely valid reason to Netdeck is that it levels the play experience on an emotional level.

Aetherworks Marvel was everywhere in Standard…until it was recently banned.

When you play a list that you didn’t create from the ground up, taking hours upon hours to design and tweak, your highs will likely not be so high. It’s less rewarding to win with a deck/list what already has notoriety, yes, but your lows are also not so low, and not so frustrating. If you lose too much you just scrap it and find another without worrying about spending tons of time.

There are other reasons people Netdeck. Obviously many people want to win, true, but I think for some people it comes down to the amount of time it can take to create a list from scratch and practice with it. Why spend hours of time when someone has already cracked the code?

Pokémon TCG

Pokemon TCG Deckbuilding 101

Many Pokemon TCG players start out with a theme deck or a battle arena deck but then they wonder how to make it better. Often they pull cool Pokemon from booster packs and they really want to jam them in their deck and play with them. Sometimes that works and sometimes that does not work. I am going to try and lay out some basic deckbuilding guidelines to help you either build your first deck or improve the deck you already own. Let’s jump in to today’s lesson.

First, your deck must be exactly 60 cards. No more. No less. This will most often mean you will need to make some difficult choices about what remains in your deck because there are so many cool cards to play with in this game. That’s alright. There are plenty of decks to make so if a card doesn’t end up fitting in your current deck just remember it when you build your next deck.

The second thing to consider is what format you want your deck to follow. A format is a deckbuilding restriction that limits what cards you are allowed to have in your deck. In the Pokemon TCG there are two main formats played at tournaments: Standard and Expanded. Standard uses only the newest sets and it currently rotates (or drops off old sets) once a year after the World Championships. Expanded currently allows cards that have been printed all the way back to Black & White: Base Set which is pretty far back. Format restrictions do not matter for League play but if you want to enter a tournament you will want to find out which format the Tournament Organizer has set for that tournament.

The best way to find out whether a card is legal for play in a format is to use the Pokemon TCG card database (http://www.pokemon.com/us/pokemon-tcg/pokemon-cards/). Under the Advanced Search settings there is a “Format” option. Select either Standard or Expanded and then search for the card you want to check. If it comes back in  the search results then it is legal for that format. If you need help with this check with your local League Organizer or other local players. Pokemon players are a generally helpful and friendly crowd.

Now we get to the fun part of deckbuilding: picking the cards for our deck. Pokemon decks have 3 main parts: Pokemon, Trainers, and Energy. You will need to pick the right balance of all three of these types in order to assemble a winning deck. We will start with picking our Pokemon.

Darkrai EX is a great example of a strong, overall attacking Pokemon

A good start is picking 3 Pokemon you want to play with in your deck. Try and stick to one or two types of Pokemon total. You want to find one that is a strong attacker, one that can be a secondary attacker, and a third that can do some support work. A strong attacker either does significant damage for a low energy cost or does less damage but has an extra effect that makes the overall attack stronger. An example of a strong attacker is Darkrai EX. Darkrai can do quite a bit of damage for just two energy because it does damage based on how much Dark Energy you have attached to all of your Pokemon. Another great attacker is Regice. Regice is great against a deck that has a lot of EX Pokemon because its attack prevents Pokemon EX from attacking during your opponent’s next turn. It has a lower damage output potential than Darkrai EX but in some situations it can be a better attacker.

A secondary attacker normally does not do as much damage as your primary attacker but it can either stall the game or help reset your primary attacker and get it ready to attack again. Carbink BREAK is a great secondary attacker in a Fighting type deck. The Diamond Gift attack only does 20 damage but it allows you to return 2 energy cards from your discard to one of your Fighting type Pokemon. It is a great way to refill your Zygarde EX if it dumped its energy doing the All Cells Burn attack from the Power Memory Pokemon Tool card attached to it.

Your third Pokemon should be in a support role. This means you either hope to not attack with it or can’t even attack with it. Some examples of support Pokemon are Shaymin EX  (with Setup Ability), Octillery, Smeargle, Oranguru, and Hoopa EX (with Scoundrel Ring ability). These Pokemon typically are used to draw cards or set up the other Pokemon to attack more quickly. Drawing cards is a great thing to be doing in the Pokemon TCG. The support Pokemon may not attack in your deck very often or at all but they do play a vital role in making the deck work well.

Every deck needs a good support Pokemon to supplement trainers and make your deck more efficient

The next category of cards we need to select for our deck is Trainer cards. Trainers are broken down further into three categories: Supporter, Item, and Stadium cards. We will want at least some of all three of these card types in our deck. Finding the right mix of types will just depend on the type of deck we are building.

Supporter cards are some of the most powerful plays we can make in our deck each turn. Most of the Supporter cards we choose will be drawing us cards or putting our opponent behind us in cards in hand. Cards like Professor Sycamore, Shauna, Lillie, or even Hau refill our hand to varying degrees. Other cards like N and Judge hopefully limit our opponent’s options by shuffling away their current hand and replacing it with fewer cards that they originally had.

Other Supporter cards will heal your Pokemon (Pokemon Center Lady, Olympia). These can be very useful but are not often played as a full 4 of in a deck. Tech Supporters are normally run as a 1 or 2 of in a deck because they fulfill a specific purpose during certain times of the game. Lysandre is used to bring out a weaker Pokemon for a knockout or to stall your opponent while you finish setting your Pokemon up. Hex Maniac shuts off abilities for a turn. Delinquent removes a Stadium from the battlefield and makes your opponent discard cards. That’s just a few examples of some tech Supporter cards.

Item cards are the second category of Trainers we will look at. Items have no limit to how many you can play in a turn. Item cards do all sorts of things and they fill a crucial role in maxing out the potential of your deck. Items find Pokemon (Ultra Ball, Great Ball, Pokeball), heal Pokemon (Max Potion), switch Pokemon around in battle (Escape Rope, Switch), and filter through your library (Acro Bike, Trainers’ Mail). That’s a small sampling of Item cards. There are plenty more to explore and try.

Stadiums are the final category of Trainer cards. Stadiums stay in play until another Stadium removes it. You can only play one Stadium per turn. Stadiums often affect both players or they are usable by both players. There are quite a few Stadium cards and they all do something different. Here’s a basic list of the most popular Stadium cards to give

Find the right stadiums to give you the advantage over your opponent

you an idea: Rough Seas (heals electric and water types), Parallel City (reduces damage and bench size), Skyfield (increases bench size), Silent Lab (removes Basic Pokemon abilities), Scorched Earth (adds draw power for Fighting and Fire decks). There’s many more Stadium cards than that so feel free to do a card search just to see which ones you like best for your deck.

 

The final part of your deck is energy. Energy is the resource your Pokemon will need in order to be able to use their attacks. Every deck needs some amount of energy in order to accomplish the goal of winning the game. You will only be able to play one energy card per turn from your hand so you will want to maximize both your chances of having one in hand to play and maximize the effectiveness of that energy when it is played. There are two things to consider when adding energy to your deck: which special energy you will need and what colors of basic energy will you use?

Special Energy cards follow the same restriction as the other cards in your deck: you can only have a maximum of 4 of one Special Energy card in your deck. Special Energy cards do one of two things: “ramp” your energy or provide a special effect for the Pokemon it is attached to. “Ramping” refers to the concept of putting more than one energy into play during a turn which puts you ahead of your opponent in the game. The most played Special Energy card is Double Colorless Energy (DCE). DCE provides two colorless energy for a Pokemon. This is a great energy choice if the Pokemon you have chosen for your deck have two colorless energy symbols in their attacks. If none of your Pokemon have DCE symbols in their attack costs you will probably not want to play DCE in your deck.

The other type of Special Energy are the ones that correspond to the different energy types. They can only be played onto Pokemon of that energy type so they will only be used in a deck that has those types of Pokemon. Examples of these types of Special Energy are Splash Energy (Water), Flash Energy (Electric), and Strong Energy (Fighting).

A deck will have anywhere from 1-25 energy. Both ends of that spectrum are the extremes. A normal deck runs 12-15 energy. You will want to use Special Energy where you can and fill in with the appropriate amount of Basic Energy to get a good number for your deck. Each deck is different and the best way to find the right amount is just trial and error. The good news is trial and error means you get to play a lot of Pokemon games!

 

I hope this article has been helpful and provided some basic deckbuilding tips. We are going to be covering this article in a bit more detail at our deckbuilding workshop on April 1 at 1PM at The Village Geek in McPherson. The workshop will be free and should be quite a bit of fun.

Pokémon TCG

Why You Should be Playing the Pokemon TCG

The Pokemon Trading Card Game (TCG) is my new favorite game. I have been playing it since October 2016 and it has quickly risen to the top of my favorite games list. Here are three reasons you should stop by on a Pokemon League night (Monday or Wednesday) and learn to play.

  1. Pokemon TCG is simple to learn. Each player only does actions on their own turn. Games like Magic: the Gathering allow players to interact on each other’s turns but that complicates the game. The simpler play-style of the Pokemon TCG is great for gamers of all experience to learn and have fun. It may be simpler to play than other TCG’s but there is still plenty of depth to deckbuilding and in-game decision making to keep the game fresh and exciting each time you play.
  2. Pokemon TCG is cheap to play. You can play meaningful games with just a theme deck that costs $14.99 which is not always the case with other TCG’s. As you purchase more booster packs you can make upgrades and changes to the theme deck that will improve it. I have multiple Pokemon TCG decks that together cost less than one of my Magic: the Gathering decks. The Pokemon Company does their best to keep the cost of entry low for new players and I really appreciate that.
  3. Pokemon TCG is fun to play. I look forward to Pokemon nights each week. I love finding the Pokemon I enjoyed catching in the video game or watching on the TV show and making decks with them. The art on the cards looks great and the special rarity cards in their sets look amazing! Pokemon has provided hours of gameplay enjoyment for me so far and it will provide hundreds more in the future.

There are my 3 reasons you should come check out a Pokemon League night at The Village Geek. I have decks you can borrow to learn the game and there is always someone at League who is more than willing to teach new players. League is a free event and fun for all ages. The League nights are on Monday (6PM-8PM) and Wednesday (7PM-9PM) and are a come-and-go event. I hope to see you at a League night soon!

Pokémon TCG

Revelations on Pokemon TCG and the CCG Model

Last year when Pokémon GO came out, I was more than impressed by its implementation of GPS technology into a game. Not that it’s a bad game, but I became bored with it after about two hours. Admittedly, a big part of that is because I’ve never been a big fan of the Pokémon theme. I’ve never been entirely against it either, though. Pokémon was just a little after my time; it became popular when I was in eighth grade or so. I didn’t play any of the video games and certainly never watched it on TV. That’s why it’s just a surprise to me that I have finally caught the Pokémon bug in the form of the Pokémon Trading Card Game. It’s a bit of a guilty pleasure for me as I’ve always been somewhat against the Collectible Card Game model, but I’m learning to let go of my preconceptions about a game.

The Pokémon TCG is more and less what you would expect from a Pokémon card game. Each player builds a deck of cards that represent your Pokémon (mostly cute creatures from another world), trainer cards (items and support), and energy cards which you attach to Pokémon to fuel their attacks. Players unleash their Pokémon to battle against each other, which is essentially like cockfighting with mythical creatures. Where is PETA in the Pokémon world? The theme is as silly as it sounds, but the game is not quite as juvenile as you might think. There’s actually a bit of strategy, and at the Pokémon TCG is simple enough that a younger player can usually compete with an adult. I’ve been playing games my entire life, and Pokémon TCG has surprised me with its depth and variety.

Spinda from the Roaring Skies expansion is a great card that is easy to get ahold of and probably overlooked

Spinda from the Roaring Skies expansion is a great card that is easy to get ahold of and probably overlooked

Just as it’s said about a book and its cover, one of the most important lessons I’ve learned throughout our four and a half years of operation at The Village Geek is to not judge a game by its appearance. I think what I’ve learned about Collectible Card Games is that the negative aspects they do possess are necessary to make them highly enjoyable. Like opposite sides of a coin, you cannot have one without the other. Being a part of a game community of people that you can trade and compete with is as rewarding as it is exciting. Learning to take advantage of those seemingly under powered cards and surprising your opponent also has real-world applications. The random, blind nature of Magic the Gathering booster packs (which I’ve always seen as a negative aspect of the game) enables the draft format, which is one of the most interesting and incredibly fun gaming experiences you can have with a large group of people. Being competitive at a Collectible Card Game isn’t for everyone, but that doesn’t mean that you wouldn’t have loads of fun playing it with your friends. They can create some of the most fun experiences among a close group of friends, and the Pokémon Trading Card Game creates that surprisingly well.

Pokémon TCG

Pokemon TCG Online: Zygarde EX

Hi! My name is Travis and I have been playing the Pokemon Trading Card Game since October 2016. Today’s video is going to be a couple matches with my favorite Standard deck to use in the VS Ladder in the online version of the Pokemon TCG: Zygarde EX.

This deck is powerful and can knock out almost every Pokemon in one shot with the right energy attached. The basic idea of the deck it to load up a Zygarde EX with energy and attach a Power Memory to it. Then you want to use the All Cells Burn attack from the Power Memory to knock out the opponent’s Pokemon. Finally, use one of your Switch cards to put up a Carbink BREAK and use the Diamond Gift attack to reload your Zygarde EX with the energy it needs to attack again.

This is a very fun deck that has some explosive starts. It has the capability to do 60 damage for 1 energy on turn 1 with the right draws. It’s a great deck that is fun to play! Click the Youtube link to go watch the video I made of the deck in action and feel free to leave a like and subscribe to our Youtube channel while you are there.

https://youtu.be/yn-P6IzkaO8

****** Pokémon Trading Card Game Deck List ******

##Pokémon – 13

3 Talonflame STS 96

2 Shaymin-EX ROS 77

2 Carbink BREAK FAC 51

2 Carbink FAC 50

1 Regirock-EX FAC 43

3 Zygarde-EX FAC 54

##Trainer Cards – 34

3 Trainers’ Mail ROS 92

2 N PR-BLW BW100

1 Super Rod BKT 149

1 Olympia GEN 66

2 Lysandre AOR 78

4 Professor Sycamore BKP 107

4 Ultra Ball FLF 99

3 Max Elixir BKP 102

3 Scorched Earth FAC 110

1 Parallel City BKT 145

2 Power Memory FAC 108

1 Pokémon Ranger STS 104

1 Float Stone BKT 137

4 VS Seeker PHF 109

2 Switch BLW 104

##Energy – 13

4 Strong Energy FAC 115

9 Fighting Energy Energy 6

Total Cards – 60